I’m generally not a fan of games that have poor production values. Those games that have their buttons on the selection screen scrawled on using Microsoft Paint. The games that have a hodgepodge of graphical styles and music. The games that don’t give a toss about spelling of instructions. Sexy Hiking is one of those games. But unlike the vast majority of those rough efforts, Sexy Hiking is one of the most enjoyable and surprising games I’ve played in a long time.
I start off on a little platform with a tree. I can move forwards and backwards (no innovation there), but I can also use my pickaxe to hook onto the tree, and indeed anywhere else I want to. Movement of the pickaxe is 360, so the little 2D avatar of me (with a 3D hand) can move in amusing ways- most of the initial fun of Sexy Hiking is in playing with your little character and attempting to hike with it.
“Attempting” is the important word here though. ‘Hiking has blistering difficulty, although I didn’t actually feel the usual emotions associated with trying to do something over and over and over. There was no frustration, or anything like that. I didn’t really care that I wasn’t progressing at a fast rate- it was just plain fun to play with my pickaxe. The pickaxe mechanic creates this euphoria and joy for me, probably since it’s such a novelty. It’s a new experience, and for some developers (including me), a new experience is one of the main things they wish to create with their game.
The problem with Sexy Hiking being so difficult is that it’s not going to encourage people to play on. It’s a deterrent to all but the most hardcore, challenge obsessed gamers. This is quite cruel, really (not to mention a waste of a great concept). As a player, I’m tantalized by the prospect of all the fun stuff I can do with the pickaxe; but then boom! I get frustrated and press the escape key.
That’s the crux of this game: a great concept that unfortunately paints itself onto a canvas that is too hard for most people. This doesn’t make Sexy Hiking any less fun, though. It just shortens the length that you’re probably going to play it for. Nevertheless, Sexy Hiking is one of the most original games I have played this year. I’d even go as far to say it’s one of the best indie games ever made, in terms of concept.
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i must say first of all that i think of this game as mine most odd and original game. The meaning of game is to simulate hiking on computer. And the simulation is just wonderful. I think the mouse usage is one of kind. Im proud of this game.
I Wish I never downloaded this game.You have a good talent for graphics and imagination, dont waste it on making games that have no story or nothing. make better games!!!!
To Mr. Happy, you are one of those people who download games and expect a masterpeice. Not everyone here works for Nintendo, you know. This could just be training for something bigger.
I think the game is quit difficult to master, but I made it past the first level at least! By the way, you used a piece of music that was meant for underwater. Haha.
By the way, I forgot to mention....
You know that weirdo head that acts like it's having a seizure and teleports you to the next level? It scares me. I just touch it, and out of the blue... 'WELLDONE! hEEHAHAHAHFDSDGOPAHAHAHAHA!!!!!!'
Not good for the ears with high volume and such. But funny, in a weirdo-creepy way.
I tried this game for about 10 or 15 minutes. I couldn't get past that first tree. Its a great Idea but starts out way to hard. that second branch was to strange shaped. I just kept falling through the ground. horrible it was. Some more information would be nice.
I finally got the hang of this! I will say that I did use a lot of the save/load feature that might not have been intended, as well as some glitching that I thought up. I'm on the third or fourth level, and going strong. This would be a lot of fun to expand on!
Your game is very original, but the graphics are poor. For exemple: I really liked the player, but his hand doesn't fits the player. And first when I clicked on Credits button some error come up! And for me the game was very difficult.
That's why I give only 5.
Is there more than four levels to this game? I'm about halfway through the waterfall level ( fourth level ), but I can not go any higher.
Hey, major props for being original with both your art and your game concept. I spent some good time with this game up until I couldn't get any higher in the forth stage. This game is hellua frustratingly hard, so I had a time getting past whatever I could.
One of the best concepts I've ever seen in a GM Game, but the level design sucks and the game is so hard it isn't fun. 10 for the concept, 0 for the game.
Idk why everyone thinks it is so hard. If you play it for more than 2 minutes you can get the hang of the hiking system. First time playing it, I beat it in less than 20 minutes.
Okay, that game was challenging, but at least I passed the first level, but on the second level, I couldn't get past the first part, and by the time I did, I fell down and had to climb my way back up again. Though, I do think it was funny with that weird demon head, that when you touched him screamed, 'WELL DONE!!!!! HEHEHEHEHEHAHAHAHAHAHH!!!!'
Very nice graphics, music got a little repetitive, nice concept and originality but the level of challenge was just too much for me, so I give you a six.