UNSHADOWED GUIDE by P.J.Richmond.

GAMEPLAY AND CONTROLS:

Unshadowed mixes two types of gameplay: shooting action and puzzle solving. There is also a storyline that runs through the game which is presented by short dialogue sessions.

Wade, the main character, sees his parents killed by Redlaw near the start of the game. Redlaw takes the power of darkness while Wade is saved from death by the power of the light. The game follows Wade’s journey as he finds out about the Insiders, the powers of light and darkness and the truth about Redlaw.

Wade is controlled using the cursor keys.
From Chapter 2, the mouse is used to target around Wade and the left mouse button can be pressed to shoot the ‘light’.
From Chapter 4, holding the left mouse button creates a light shield at the cost of one life heart.
From Chapter 6, right clicking on a light shield warps Wade to that place.
Press the space bar, to pause the game or to exit to the main menu.
The game automatically saves at the end of each chapter. 
Click on the dialogue boxes to close them.

GAME WALK THROUGH

CHAPTER 1

All the lights must be turned on, then the big door, where Wade’s parents wait, will open. 
Room with 3 buttons: stand on the buttons in the following order – right, left and middle.
Room with vertical walls and one switch: pass through the walls where there are breaks in the shadows, avoid spiders and stand on button.
Room with ghosts: lead all the ghosts to the light.
When the above rooms are complete, a sliding puzzle appears in the centre room. Click on the arrows around the coloured discs and arrange the colours into columns. The colours need to match the order shown in the door room. So the order needs to be as follows:
 
RED    GREEN    BLUE    YELLOW
RED    GREEN    BLUE    YELLOW 
RED    GREEN    BLUE    YELLOW
RED    GREEN    BLUE    YELLOW
 
The easiest way to do the puzzle, is to start with the top line and get the red, green and blue in place. Now, do the other lines like this or as close as you can. Finally sort out the yellows by moving non-yellows out of the end column and leaving only yellows in the end column.
When the puzzle is complete, the main door will open.

CHAPTER 2    

Practice shooting on the beach. As you exit the beach, Elsa starts a dialogue. After talking, you can leave the beach.
A boss type battle happens on the next screen. Shoot the big monster, while avoiding it and the little ones, until it stops and cracks open. Be prepared – more little ones are released when the big one disappears.
You will now be in the Gardens of Faraday. The way is blocked at several points.

The first barrier is opened by unshadowing the evil statues – shoot at the statues until all traces of evil are expelled. Move downwards.

Shoot all the spiders and evil stone discs to open the next barrier.

A small puzzle yields a heart – shoot at the pointers until they all point inwards.

The next barrier is cleared by killing a large monster that is sitting on a wall. Shoot at it rapidly until a ball is pushed out of it, quickly run under the leaves to the right, and shoot the ball from behind. If the ball goes in, repeat the procedure.
       
The last part of this chapter requires two keys to open the door to Faraday village.
One key is hidden in the bottom right of the level, look for a narrowing in the bushes and walk through. Note the markings on the stones there. Go to a barrier with four stones, shoot at the stones until the markings match the ones on the stones where the first key was. The barrier disappears. Go through and get the key. On picking up the key, you will be attacked by dark fighters. Shoot them. 

Finally, travel to the top right of the level and open the door to the village.

CHAPTER 3 

Talk with Elsa again.
Try to walk into the houses, the doors will slam shut. When all the doors have been tried the trees turn evil and start shooting fire balls. Shoot at the trees until they turn back to normal.
Each house in the village now becomes a puzzle in which you must release a villager from his or her own personal nightmare.
Note : some houses are entered by moving down or from the side, look for the doorstep disappearing under the roof.

House 1 (man with parrot), shoot at the darkness around parrot and release it. When the parrot squawks, it does a sequence of displays with its wings that show how to set the switches in the floor and release its master. Set the five switches by shooting at them. From left to right, set them to smile, sad, smile, sad, blank.

House 2 (boxes of fire and water), shoot at the boxes to make them move and alter their direction of travel. Make fire meet water until all the boxes disappear.

House  3 (two large columns of darkness), shoot diagonally and bounce the light off the yellow reflectors, so that the light hits the shadows and then the dark creatures. Avoid the fire balls. If your life gets low – leave the house find a heart outside and try again.

Find a heart outside – refill your life.

House 4 (Moving statues), watch the statues - one flashes with evil, occasionally. Shoot at this one.

House 5 (sleeping boy), shoot at the shadows carefully and kill only the moving creatures. Shoot at the remaining monsters until they all turn big and start moving. Shoot again until they die.

A scene occurs outside the railway station where you gain the light shield power.          

CHAPTER 4    
Meet Brando.
Use the light shield on the door of each carriage on the train. Kill the flying creatures that appear. Go inside, use the light shield on the sitting boy. He turns into a monster. Kill it and pick up the key. When you have both keys go to the engine and enter the door.
Note: Go back to Brando if you need hearts after killing the flying monsters.

A confrontation with Redlaw occurs where he reveals a painful truth. You follow him into a dark dimension.

CHAPTER 5    
Walk carefully, do not fall into the lost souls. Shoot at flying skulls with single shots to defect them. Create light shields on skeletons to create bone bridges. Step on switches. Eventually, you reach another warp.  
When you warp, you are diverted by the Creator. You meet the Creator and he explains his predicament.
Release the creator by destroying the spinning orbs in each of the three arenas that you can warp to – USE THE LIGHTSHIELD TO DEFECT THE ORBS, otherwise they will push you into the lost souls.
You become one with the Creator and gain the light speed ability (warp to light shield by right clicking on light shield).    

CHAPTER 6    
Part 1 – Kill monsters that hatch from the eggs. Warp through the wall. Kill monsters again. Exit by hatch.
Part 2 – there are two switches that must be stood on within a certain time. Stand on one and warp to the other quickly (using light speed) through the wall. There is a big monster and some small ones which you don’t have to kill. If the big monster gets you cornered, warp away from it.
Part 3 – Kill monsters as necessary. The puzzle here is to get the harmful yellow blob and blue blob to meet. Warp through the blobs and shoot at them until they meet. When they turn green and all the green has disappeared move to the escape hatch.
Part 4 – Create a light shield on one of the creatures to awaken them. Kill the flying creatures.

CHAPTER 7    

Shoot the blue blocks in the following order to open the way to Riddle Tower.
Bottom left, top right, bottom right, top left.
If you shoot them in the wrong order, you will have to fight an evil spider.
In this chapter, you must collect 7 coloured orbs in order to restore the stained glass window in one room and open the way to the Green Gate.

Room with green river flowing through it – destroy two small statues using light shield. When the orb appears, shoot it out of the river, before it disappears. Use light speed to get pass the river, if necessary. Pick up orb.

Room with large eye monster – kill the eye monster by shooting it when the eye is open. The eye is only open when there is a moving monster in the room. So, don’t kill the moving monster, avoid it. Pick up orb.

Room with lots of little statues – shoot at the statues until destroyed. Destroy last statue, which is sitting on top of a wall, using the light shield. The cracked wall disappears. Find the hidden way through the wall and get orb.

Room below window room – shoot everywhere until four squares of lights appear. Pick up orb

Room with fast moving skulls – grab the orb by warping to it and getting out quickly.

Room with one large slow moving skull – shoot at the sliding walls until they are in the right configuration. To find the correct positions, make a note of the hints given on the tiles, which are on the walls of several of the rooms, (Configuration is, going left to right, fully down, fully down, fully up, fully down, fully up). Pick up orb.

Room with stone snake – shoot at the snake’s head to change its direction. Shoot at its tail to advance it. Move it to the parking position, at the top of the screen to get the orb. Advancing the snake into itself or an obstacle, or walking into its head will destroy it.

When you have all the orbs, go to the window room and use the warp.       
   
CHAPTER 8    

Dialogue with Redlaw occurs.
First area, shoot at the hordes of monsters. If they get to close, warp to a clear space. Kill the two guards that bar the way.
Second area, shoot the big monsters while avoiding their attacks.

Final confrontation with Redlaw – Redlaw creates a large evil face that you must destroy. Concentrate on destroying one spider generator first. Then the next. Finally, shoot the eyes.

The Creator steps in, and takes back the power of light and darkness.
He leaves a gift for Wade.

TITLES